UniversalFree
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AntiSitDexx
Universal Script 📌
AntisitInf moneyAdminUniversal
Description
Anti sit
-- Servidores y variables principales
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
-- ScreenGui Principal (Para el Menú)
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "AntiSeatGui_Dex"
screenGui.ResetOnSpawn = false
screenGui.DisplayOrder = 10
local success, coreGui = pcall(function() return game:GetService("CoreGui") end)
screenGui.Parent = success and coreGui or player:WaitForChild("PlayerGui")
-- ScreenGui Exclusivo para la Intro (DisplayOrder máximo para tapar TODO)
local introGui = Instance.new("ScreenGui")
introGui.Name = "IntroGui_Dex"
introGui.ResetOnSpawn = false
introGui.DisplayOrder = 9999999 -- Prioridad absoluta sobre cualquier UI
introGui.IgnoreGuiInset = true -- Fuerza a que tape también la barra superior de Roblox
introGui.Parent = success and coreGui or player:WaitForChild("PlayerGui")
-- Variables de estado
local antiSeatEnabled = false
-- ==========================================
-- = PANTALLA DE INTRO ABSOLUTA (10s) =
-- ==========================================
local introFrame = Instance.new("Frame")
introFrame.Size = UDim2.new(1, 0, 1, 0)
introFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
introFrame.BorderSizePixel = 0
introFrame.Parent = introGui
-- Texto Neón Central
local neonLabel = Instance.new("TextLabel")
neonLabel.Size = UDim2.new(0.8, 0, 0, 100)
neonLabel.Position = UDim2.new(0.1, 0, 0.5, -50)
neonLabel.BackgroundTransparency = 1
neonLabel.Text = "SCRIPT CREADO POR DEX"
neonLabel.TextColor3 = Color3.fromRGB(0, 255, 255)
neonLabel.TextSize = 40
neonLabel.Font = Enum.Font.Arcade
neonLabel.TextWrapped = true
neonLabel.Parent = introFrame
-- Efecto Neón (Pulso)
local function pulseNeon()
local tInfo = TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, -1, true)
local goal = {TextColor3 = Color3.fromRGB(255, 0, 255)}
local tween = TweenService:Create(neonLabel, tInfo, goal)
tween:Play()
end
pulseNeon()
-- Texto de Prueba Abajo a la Izquierda
local testLabel = Instance.new("TextLabel")
testLabel.Size = UDim2.new(0.6, 0, 0, 30)
testLabel.Position = UDim2.new(0, 20, 1, -50) -- Ajustado para pantallas sin bordes
testLabel.BackgroundTransparency = 1
testLabel.Text = "(esto es una prueba, puede que funcione mal)"
testLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
testLabel.TextSize = 16
testLabel.Font = Enum.Font.SourceSans
testLabel.TextXAlignment = Enum.TextXAlignment.Left
testLabel.Parent = introFrame
-- Temporizador de 10 segundos y eliminación completa de la intro
task.spawn(function()
task.wait(10)
local fadeInfo = TweenInfo.new(1, Enum.EasingStyle.Linear)
TweenService:Create(introFrame, fadeInfo, {BackgroundTransparency = 1}):Play()
TweenService:Create(neonLabel, fadeInfo, {TextTransparency = 1}):Play()
TweenService:Create(testLabel, fadeInfo, {TextTransparency = 1}):Play()
task.wait(1)
introGui:Destroy() -- Elimina por completo la UI de intro y libera la pantalla
end)
-- ==========================================
-- = FUNCIONAMIENTO ANTI-ASIENTO =
-- ==========================================
local function toggleAntiSeat(state)
antiSeatEnabled = state
if antiSeatEnabled then
humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
if humanoid.Sit then humanoid.Sit = false end
else
humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
end
end
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
humanoid = newCharacter:WaitForChild("Humanoid")
if antiSeatEnabled then
humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
end
end)
RunService.Heartbeat:Connect(function()
if antiSeatEnabled and character and humanoid then
if humanoid.Sit then
humanoid.Sit = false
end
local ray = Ray.new(character.PrimaryPart.Position, Vector3.new(0, -3, 0))
local hitPart = workspace:FindPartOnRay(ray, character)
if hitPart and (hitPart:IsA("Seat") or hitPart:IsA("VehicleSeat")) then
hitPart.Disabled = true
end
end
end)
-- ==========================================
-- = INTERFAZ DEL MENÚ =
-- ==========================================
-- Botón Flotante
local openBtn = Instance.new("TextButton")
openBtn.Size = UDim2.new(0, 60, 0, 60)
openBtn.Position = UDim2.new(0, 20, 0.4, 0)
openBtn.BackgroundColor3 = Color3.fromRGB(30, 30, 35)
openBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
openBtn.TextSize = 18
openBtn.Text = "Menu"
openBtn.Font = Enum.Font.SourceSansBold
openBtn.BorderSizePixel = 0
openBtn.Visible = false -- Se mantiene oculto bajo la pantalla negra
openBtn.Parent = screenGui
local openCorner = Instance.new("UICorner")
openCorner.CornerRadius = UDim.new(0, 15)
openCorner.Parent = openBtn
-- Menú Principal
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 240, 0, 160)
mainFrame.Position = UDim2.new(0.5, -120, 0.4, -80)
mainFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 25)
mainFrame.BorderSizePixel = 0
mainFrame.Visible = false
mainFrame.Parent = screenGui
local mainCorner = Instance.new("UICorner")
mainCorner.CornerRadius = UDim.new(0, 20)
mainCorner.Parent = mainFrame
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, 0, 0, 45)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "Anti-Seat System"
titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
titleLabel.TextSize = 20
titleLabel.Font = Enum.Font.SourceSansBold
titleLabel.Parent = mainFrame
local toggleBtn = Instance.new("TextButton")
toggleBtn.Size = UDim2.new(0.85, 0, 0, 50)
toggleBtn.Position = UDim2.new(0.075, 0, 0.5, 0)
toggleBtn.BackgroundColor3 = Color3.fromRGB(150, 40, 40)
toggleBtn.Text = "OFF"
toggleBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
toggleBtn.TextSize = 18
toggleBtn.Font = Enum.Font.SourceSansBold
toggleBtn.BorderSizePixel = 0
toggleBtn.Parent = mainFrame
local toggleCorner = Instance.new("UICorner")
toggleCorner.CornerRadius = UDim.new(0, 12)
toggleCorner.Parent = toggleBtn
-- Mostrar el botón del menú solo cuando la intro termine
task.spawn(function()
task.wait(10.5)
openBtn.Visible = true
end)
-- Interacciones
openBtn.MouseButton1Click:Connect(function()
mainFrame.Visible = not mainFrame.Visible
openBtn.Text = mainFrame.Visible and "X" or "Menu"
end)
toggleBtn.MouseButton1Click:Connect(function()
local newState = not antiSeatEnabled
toggleAntiSeat(newState)
if newState then
toggleBtn.BackgroundColor3 = Color3.fromRGB(40, 150, 40)
toggleBtn.Text = "ON"
else
toggleBtn.BackgroundColor3 = Color3.fromRGB(150, 40, 40)
toggleBtn.Text = "OFF"
end
end)
-- Sistema de arrastre táctil
local function makeDraggable(gui)
local dragging, dragInput, dragStart, startPos
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then dragging = false end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
end
makeDraggable(openBtn)
makeDraggable(mainFrame)
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